- Munich, Germany
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FixedPoint-Sharp Public
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
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Entitas-Sync-Framework Public
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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Frame-Number-Sync Public
Keeps time in sync between server and client.
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Packet-Loss-Notification Public
The project provides a helper class for detection and notification about lost unreliable packets.
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Normal-Mapping-for-a-Triplanar-Shader Public
Forked from bgolus/Normal-Mapping-for-a-Triplanar-ShaderExample shaders showing different methods of implementing normal mapping for triplanar shaders.
ShaderLab The Unlicense UpdatedFeb 28, 2019 -
Endless-Runner-Entitas-ECS Public archive
Runner template for Unity
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Match-Line-Entitas-ECS Public archive
Match Line template for Unity