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[CVPR 2025 Highlight] Real-time dense scene reconstruction with SLAM3R
EAapp模拟器 By Misaka_Mikoto_01 And CrazyZhang666
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Course Project of Practice of Programming in C&C++ 2022 Spring
A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.
Toy Gaussian Splatting visualization in Unity
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact th…
Productive, portable, and performant GPU programming in Python.
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for …
High-performance multi-material continuum physics engine in Taichi
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
A Single .py File Sympy Extension to Generate Eigen C++ Code from the Symbols.
Asset Extraction tool for Apex Legends and Titanfall 2
A native symbolic execution engine for WebAssembly
研究资源列表 A curated list of research resources