Line of Action 1 vs 1 (Human, PC) game made as part of coursework for "CSE318: Artificial Intelligence Sessional" The game has been designed using pygame. The AI agent is written using C++. Alpha-beta pruning is used for searching the best moves. Different heuristics have been implemented (piece square table, area, quad etc).
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Line of Action 1 vs 1 (Human, PC) game made as part of coursework for "CSE318: Artificial Intelligence Sessional" The game has been designed using pygame. The AI agent is written using C++. Alpha-beta pruning is used for searching the best moves. Different heuristics have been implemented (piece square table, area, quad etc).
SaminRK/LineOfAction
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Line of Action 1 vs 1 (Human, PC) game made as part of coursework for "CSE318: Artificial Intelligence Sessional" The game has been designed using pygame. The AI agent is written using C++. Alpha-beta pruning is used for searching the best moves. Different heuristics have been implemented (piece square table, area, quad etc).
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