I'm a developer who builds things I want to see in the world. Been coding since I was 8, started with games and never really stopped.
- Systems & Graphics Programming - Voxel engines, rendering optimizations, and low-level systems
- Game Development - Mostly the engine/framework side, procedural generation, algorithms
- Web Apps - Full-stack projects, real-time systems, community platforms
- Tools & Utilities - CLI tools, minimal TUIs, custom installers
Currently wrestling with Rust and Vulkan, graphics programming is hard but very rewarding.