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Hypnos Entertainment
- San Francisco, California
- https://mastodon.gamedev.place/@ajmmertens
- @ajmmertens
Stars
Flecs Entity Component System as a Godot GDExtension
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.
Demo integration between flecs, SDL3 and Blend2d
Reddy-dev / Unreal-Flecs
Forked from SanderMertens/flecsUnreal Engine Flecs Plugin
Minimum viable Flecs entity component system implementation in Unreal Engine.
Mesh optimization library that makes meshes smaller and faster to render
A Rust framework for building Minecraft servers.
Minecraft game engine for massive custom events
Rust API for Flecs: A Fast and Flexible Entity Component System (ECS)