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Chroma Fall Logo

A fast-paced color-matching arcade game built with LibGDX.


🎮 Overview

Chroma Fall is a minimalist arcade game that tests your reflexes and sense of timing.
Your goal: match the color of the falling blocks before they hit the wrong surface — or else is game over.

Chroma Fall Gameplay

You control a colorful ball plummeting through an infinite pit filled with colored obstacles — tilt your phone or tablet to dodge them and collect glowing orbs to change your color. Matching your color to the obstacles lets you pass safely through them!

Built using LibGDX and optimized for Android.


🧩 Features

  • 🎨 Dynamic color-based gameplay — dodge obstacles and collect orbs to change your color and survive longer.
  • Smooth tilt controls — intuitive motion-driven gameplay optimized for mobile devices.
  • 🧠 Custom local leaderboard — track your highest scores and challenge yourself to beat your personal best.
  • 🎵 Funky, royalty-free soundtrack — an energetic background beat that keeps the pace engaging.
  • 🖌️ Minimalist UI — clean and modern interface designed for clarity and style.
  • 👁️ Color-blind friendly mode — adjustable color palette options for accessible gameplay.
  • 💾 Offline play — no internet connection required to enjoy the game.
  • 🔧 Open-source structure — built with LibGDX and Gradle, easy to explore and modify.

Main Menu UI
Main Menu
Leaderboard Screen
Leaderboard
Color-Blind Mode
Color-Blind Mode


🛠️ Requirements

Before running the game or building from source, ensure you have:

Tool Version Description
Java JDK 8+ Required to compile the project
Gradle 7.x Build automation tool
Android SDK 30+ To build and deploy to Android
LibGDX 1.12+ Core game framework

📝 Licenses

Code License
This project is licensed under the MIT License — you’re free to use, modify, and distribute the code, provided that you include the original copyright notice.
See the LICENSE file for full details.

Assets and Media

  • 🎵 The soundtrack and sound effects are royalty-free and used under a free-to-use license.
  • 🎨 Visual assets (logo, UI elements, textures and icons) were either self-created or obtained from free-to-use resources.

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Mobile game built with LibGDX.

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