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forked from HeapsIO/heaps

a modification of Heaps : Haxe Game Framework made to suit my needs, note: you should probably not use this fork, as many changes tend to not make any sense as i slowly figure out how the engine works.

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Sethbones/heaps-BMS

 
 

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Heaps-BMS

High Performance Game Framework

Build Status

Heaps.io logo

Heaps-BMS is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps-BMS natively works on:

  • HTML5 (requires WebGL)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows/Proton only)

with the following requiring manual implementation

  • Mobile (iOS, tvOS and Android)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)

Community

Chat about it in the Haxe Discord https://discord.gg/sWCGm33

Samples

being reworked In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Consoles, contact them: [email protected]

Project files for Visual Studio Code are also generated.

Get started!

being reworked

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a modification of Heaps : Haxe Game Framework made to suit my needs, note: you should probably not use this fork, as many changes tend to not make any sense as i slowly figure out how the engine works.

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  • Haxe 99.8%
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