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Starred repositories
A general-purpose window upscaler for Windows 10/11.
Unlock the full potential of your Intel/AMD based device.
An Uber Shader for rendering Sprites in Unity.
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
A small collection of terminal shaders
Vegetation shader with alpha blended rendering and touch bending effect
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
A custom genshin-like toon shader, based on URP.
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
Basic asset collection for Unity Shader Graph
Planar Shadow is very cheap and useful for mobile games.
A work in progress solution for capsule shadows in Unity.
A tunable colorblindness solution that improves color-shifting and luminosity to address common colorblind issues relating to color differentiation and visibility in colorblind accessibility settings.
Fast Procedural Ocean Shader for Unity. Ported from afl_ext's Shadertoy. 👉 https://www.shadertoy.com/view/MdXyzX
This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio
Basic support for a single OBB Reflection Probe in Unity built-in renderer
Contains intermediate and compiled WebGPU Shading Language shaders from various Unity projects, to be used for shader compiler testing and profiling by WebGPU implementers.