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A tool for recompiling Xbox 360 games to native executables.

C++ 6,181 396 Updated Aug 4, 2025

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,571 2,123 Updated Oct 3, 2025
Game Maker Language 158 7 Updated Feb 5, 2025

A framework for rapid prototyping and development of real-time rendering techniques.

C 997 76 Updated Oct 2, 2025

3D engine with modern graphics

C 6,539 687 Updated Oct 23, 2025

Sparse Voxel Octree Implementation - Upenn CIS-565 final project

C++ 255 40 Updated Aug 27, 2015

Calculate signed distance fields for arbitrary meshes

Python 1,171 117 Updated Mar 10, 2024

Experimental implementation of contact shadows for Unity.

C# 290 24 Updated Dec 11, 2017

Vitruve is a game engine focused on performance and modernity. And me messing around with C++ and Vulkan

C++ 5 Updated Oct 19, 2025

Demonstrates seven different techniques for order-independent transparency in Vulkan.

C++ 350 20 Updated Sep 30, 2025

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…

C++ 8,671 2,358 Updated Oct 24, 2025

Graphic Engine & Game Engine lists

2,196 234 Updated Oct 17, 2025

A job system for game engines

C++ 196 20 Updated May 17, 2025

Audio playback and capture library written in C, in a single source file.

C 5,444 473 Updated Sep 27, 2025

Tutorial about 8-points Signed Sequential Euclidean Distance Transform

C++ 76 9 Updated Jun 12, 2019

A collection of open source c/c++ libraries for gamedev

1,644 95 Updated Apr 22, 2024

Derived from https://github.com/Syntopia/Fragmentarium/

C++ 367 30 Updated Jul 10, 2023

A modern cross-platform low-level graphics library and rendering framework

Batchfile 4,048 360 Updated Oct 16, 2025

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 16,240 2,017 Updated Oct 24, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,962 2,043 Updated Oct 24, 2025

Unreal source explained, based on profilers.

244 30 Updated Aug 2, 2023

A brief computer graphics / rendering course

C++ 22,717 2,162 Updated Aug 30, 2025

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

C++ 89 13 Updated Nov 30, 2021

UserXpMod is a "quality of life" mod for River City Girls by Wayforward.

C# 47 3 Updated Jan 29, 2020

Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions

Rust 131 5 Updated Sep 13, 2025

💡 Experimental real-time global illumination renderer 🦀

Rust 5,182 195 Updated Jul 7, 2025
Rust 1 Updated Oct 2, 2021

C++11/14/17 std::expected with functional-style extensions

C++ 1,765 156 Updated Sep 1, 2025

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 8,996 1,008 Updated Oct 24, 2025

Sample code for the Effective Modern C++ book by Scott Meyers.

C++ 592 178 Updated Mar 5, 2023
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