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Showing results
C++ 483 61 Updated Sep 19, 2023

CUDA official sample codes

C++ 370 179 Updated Oct 6, 2015

Prototype Game Engine

C++ 2 Updated Sep 18, 2025

Yinghan's Code Sample

Cuda 353 62 Updated Jul 25, 2022

DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.

Python 1,886 134 Updated Dec 6, 2024

Real-Time Rendering Framework

C++ 2,988 551 Updated Jan 7, 2025

Windows 10 window tiling for GNOME

JavaScript 27 3 Updated Apr 23, 2025

Experiments on CUDA-OpenGL interoperability

C++ 10 3 Updated Jan 17, 2013

cuDNN sample codes provided by Nvidia

C++ 46 13 Updated Feb 18, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 389 21 Updated Dec 14, 2024

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 664 55 Updated May 19, 2025

C++ Abstraction library for Vulkan API

C++ 10 2 Updated Mar 2, 2019

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 268 10 Updated Jan 29, 2025

Tutorials for OpenGL 3.3 and later

911 266 Updated Nov 27, 2015

A C++ header-only parser for the PLY file format. Parse .ply happily!

C++ 369 74 Updated Sep 15, 2025

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 19,094 2,696 Updated Oct 17, 2025
C++ 1 Updated Dec 28, 2024

C++ examples for the Vulkan graphics API

GLSL 11,484 2,149 Updated Oct 23, 2025

Tiny but powerful single file wavefront obj loader

C++ 3,626 627 Updated Jul 15, 2025

A Vulkan renderer written from scratch on stream

C++ 1,598 88 Updated Oct 24, 2025

Sponza OBJ Model

168 22 Updated Apr 11, 2024

Toy path tracer using WebGPU RT

JavaScript 151 16 Updated Sep 6, 2020

An introduction to CUDA programming by way of a Boids Flocking simulation

CMake 11 1 Updated Jun 30, 2020

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,242 45 Updated Oct 24, 2025

A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".

C++ 2 Updated May 26, 2020

FFT ocean for Unity

C# 761 98 Updated Jul 7, 2022

A Unity game built on DOTS using mainly ECS.

C# 1 Updated Jan 19, 2021

A joking website made to promote a warped version of communism.

HTML 1 Updated Feb 22, 2019
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