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DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.
GrylledCheez / wintile-beyond
Forked from Fmstrat/wintileWindows 10 window tiling for GNOME
Experiments on CUDA-OpenGL interoperability
cuDNN sample codes provided by Nvidia
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Tutorials for OpenGL 3.3 and later
A C++ header-only parser for the PLY file format. Parse .ply happily!
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
C++ examples for the Vulkan graphics API
Tiny but powerful single file wavefront obj loader
Toy path tracer using WebGPU RT
An introduction to CUDA programming by way of a Boids Flocking simulation
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".
A joking website made to promote a warped version of communism.