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4.16

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@Sixze Sixze released this 24 Sep 14:40
· 1 commit to main since this release

Notable Changes

  • Updated the plugin to Unreal Engine 5.6.
  • Reworked mantling, now it fully takes into account root motion from animations.
  • Simplified AB_Als_View, now head rotation is fully controlled from the code.

Animations

  • Updated mantling montages, root motion now better matches feet movement.

Animation Blueprint

  • Replaced Explicit Time with Explicit Frame in Sequence Evaluator animation nodes where possible.
  • Fixed incorrect Acceleration and YawSpeed values when the character is standing on a rotating object.
  • Renamed the "Look" concept to "Head".

Bone Manipulation

  • Reworked the Apply Foot Offset Rotation Control Rig node.
  • Fixed issues with foot offset on sloped surfaces.
  • Fixed feet sinking into the ground when mantling.
  • Fixed feet sinking into the ground when landing on sloped surfaces.
  • Fixed feet twisting into a spiral when landing on a rotating object.
  • Fixed unintended teleportation of locked feet that could occur in some cases.

Character

  • Turn in place no longer prevents the character from rotating in the last input direction.

Locomotion Actions

  • Fixed issues with ragdolls that occurred when any body instance was set to simulated in a physics asset.

Other

  • Replaced the UAlsMath::ExponentialDecay() function with UAlsMath::DamperExact().
  • Set Registration Tracking Mode to Count Registrations in input mapping contexts.
  • Removed bEnableLegacyInputScales from Input.ini.
  • Made Input_ functions protected in AlsCharacterExample.
  • Vectorized some functions inside UAlsRotation and fixed an incorrect angle comparison with zero.