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Sixze
released this
24 Sep 14:40
Notable Changes
Updated the plugin to Unreal Engine 5.6.
Reworked mantling, now it fully takes into account root motion from animations.
Simplified AB_Als_View, now head rotation is fully controlled from the code.
Animations
Updated mantling montages, root motion now better matches feet movement.
Animation Blueprint
Replaced Explicit Time with Explicit Frame in Sequence Evaluator animation nodes where possible.
Fixed incorrect Acceleration and YawSpeed values when the character is standing on a rotating object.
Renamed the "Look" concept to "Head".
Bone Manipulation
Reworked the Apply Foot Offset Rotation Control Rig node.
Fixed issues with foot offset on sloped surfaces.
Fixed feet sinking into the ground when mantling.
Fixed feet sinking into the ground when landing on sloped surfaces.
Fixed feet twisting into a spiral when landing on a rotating object.
Fixed unintended teleportation of locked feet that could occur in some cases.
Character
Turn in place no longer prevents the character from rotating in the last input direction.
Locomotion Actions
Fixed issues with ragdolls that occurred when any body instance was set to simulated in a physics asset.
Other
Replaced the UAlsMath::ExponentialDecay() function with UAlsMath::DamperExact().
Set Registration Tracking Mode to Count Registrations in input mapping contexts.
Removed bEnableLegacyInputScales from Input.ini.
Made Input_ functions protected in AlsCharacterExample.
Vectorized some functions inside UAlsRotation and fixed an incorrect angle comparison with zero.
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