Releases: TacticalDice/tdgs
Releases · TacticalDice/tdgs
Progression and Healing Changes
Play testing revealed some pretty large gaps that needed to be addressed.
- Healers: With healing being just percentage based it actually reduced the utility of healers progressing. a 20% heal is still massive. you can have a low level healer in a high level group and they're still healing high level characters. Rebalanced this (See changelog)
- Progression: Both group progression and individual progression had to be balanced between online and tabletop play. I think we made good compromises here.
Action Economy and Stat Point Purchase Economy Updated
Action Economy (Disengagement rules) has been updated to tighten loopholes players found that completely cancelled AoO via exploit. Closed that exploit.
Stat Point Purchases were found to be way underpriced, causing destabilizing progression. this has been updated.
Minor README.md update
Just a minor readme.md update.
v1.1.0 Damage Types
v1.1.0 - 02/06/2026 Damage Types Added to Core
Added
- Core Document 17 : Damage
Changed
- Minor referencing mislabels fixed
- Modified Templates for Skills, Spells, and Traits on Document 7 (Abilities), Non-breaking refinements.
- Standardized ForAI document headers to one style
v1.0.0 - Initial Release
Initial public release of the Tactical Dice Game System.
Added
- Intent
- Conventions
- Core Document 1: Dice and Uncertainty
- Core Document 2: Core Attributes (Stats)
- Core Document 3: Resolution Mechanics
- Core Document 4: Luck
- Core Document 5: Action Taxonomy
- Core Document 6: Action Economy
- Core Document 7: Abilities
- Core Document 8: Combat
- Core Document 9: Entities
- Core Document 10: Classes
- Core Document 11: Races
- Core Document 12: Progression
- Core Document 13: Character Creation
- Core Document 14: Movement & Positioning
- Core Document 15: Equipment & Slots
- Core Document 16: AoE
- Extension: Mounts & Vehicles
- Extension: Crafting
- Extension: Mass Combat
- Full ForAI documentation for all specifications
- Glossary