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Releases: TacticalDice/tdgs

Progression and Healing Changes

16 Feb 15:24

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Play testing revealed some pretty large gaps that needed to be addressed.

  1. Healers: With healing being just percentage based it actually reduced the utility of healers progressing. a 20% heal is still massive. you can have a low level healer in a high level group and they're still healing high level characters. Rebalanced this (See changelog)
  2. Progression: Both group progression and individual progression had to be balanced between online and tabletop play. I think we made good compromises here.

Action Economy and Stat Point Purchase Economy Updated

12 Feb 16:26

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Action Economy (Disengagement rules) has been updated to tighten loopholes players found that completely cancelled AoO via exploit. Closed that exploit.

Stat Point Purchases were found to be way underpriced, causing destabilizing progression. this has been updated.

Minor README.md update

06 Feb 18:20

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Just a minor readme.md update.

v1.1.0 Damage Types

06 Feb 18:13

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v1.1.0 - 02/06/2026 Damage Types Added to Core

Added

  • Core Document 17 : Damage

Changed

  • Minor referencing mislabels fixed
  • Modified Templates for Skills, Spells, and Traits on Document 7 (Abilities), Non-breaking refinements.
  • Standardized ForAI document headers to one style

v1.0.0 - Initial Release

31 Jan 00:25

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Initial public release of the Tactical Dice Game System.

Added

  • Intent
  • Conventions
  • Core Document 1: Dice and Uncertainty
  • Core Document 2: Core Attributes (Stats)
  • Core Document 3: Resolution Mechanics
  • Core Document 4: Luck
  • Core Document 5: Action Taxonomy
  • Core Document 6: Action Economy
  • Core Document 7: Abilities
  • Core Document 8: Combat
  • Core Document 9: Entities
  • Core Document 10: Classes
  • Core Document 11: Races
  • Core Document 12: Progression
  • Core Document 13: Character Creation
  • Core Document 14: Movement & Positioning
  • Core Document 15: Equipment & Slots
  • Core Document 16: AoE
  • Extension: Mounts & Vehicles
  • Extension: Crafting
  • Extension: Mass Combat
  • Full ForAI documentation for all specifications
  • Glossary