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Feature/frame buffer improvements (#50)

* YAPR™
* Added clangtidy checks and reviewed entire project
* Fixed conan version of GLFW, now running on linux !
* Fixed Vulkan descriptor pools
* reverting previous mouse picking solution
* Framebuffer API working with OpenGL
* returning to vulkan status quo
* Beginning pipeline refactoring
* proper cleanup for pipelines and framebuffer
* added custom shader for FB support
* Vulkan FB abstraction now fully functional
* updated workflows to install libgl-dev