Stars
Real-time, cross-platform, minimal-dependency Pathtracer built with Vulkan, SLD3 and ImGui. Includes HWRT and compute shader backends.
AMD ARR team rendering framework
Cross-Platform Research-Focused Graphics Engine (Abandoned)
Yet another cross-platform renderer with hardware ray-tracing support.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Interactive pathtracing engine using the Vulkan API.
A program that takes photographs of a virtual world.
A Minecraft shader pack that enhances your experience with the help of good-looking visuals and light simulations.
An Efficient Transport Estimator for Complex Layered Materials
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Single-header dependency-free BVH construction and traversal library.
C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation
gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Enforcing Energy Preservation in Microfacet Models
Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang