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Real-time, cross-platform, minimal-dependency Pathtracer built with Vulkan, SLD3 and ImGui. Includes HWRT and compute shader backends.

C++ 20 3 Updated Oct 15, 2025

AMD ARR team rendering framework

C++ 455 46 Updated Nov 20, 2025

CPU/GPU path tracing engine - C++/Vulkan

C++ 12 1 Updated Aug 31, 2025

Cross-Platform Research-Focused Graphics Engine (Abandoned)

C++ 6 1 Updated Jul 20, 2025

Yet another cross-platform renderer with hardware ray-tracing support.

C++ 40 2 Updated Feb 21, 2026

High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

C++ 595 49 Updated Dec 13, 2025

Physically-based CPU and GPU ray-tracer

C++ 374 12 Updated Feb 22, 2026

Interactive pathtracing engine using the Vulkan API.

C++ 61 3 Updated Feb 20, 2026

A program that takes photographs of a virtual world.

C++ 93 6 Updated Feb 19, 2026

A Minecraft shader pack that enhances your experience with the help of good-looking visuals and light simulations.

GLSL 168 16 Updated Feb 16, 2026

BGHT: High-performance static GPU hash tables.

C++ 71 8 Updated Jul 2, 2025

An Efficient Transport Estimator for Complex Layered Materials

C++ 13 4 Updated May 28, 2020

a simple raytracer built in C / 42 project

C 7 Updated Dec 17, 2024

Metal path tracer

C++ 7 Updated Sep 22, 2025

The layer laboratory

C++ 97 23 Updated Dec 28, 2022

A simple and fast parser for PBRT v3 files

C++ 25 7 Updated Dec 29, 2023

Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.

C++ 401 13 Updated Dec 31, 2025

DX12 Path Tracer with ShaderToy interop

C++ 44 1 Updated Jan 13, 2025

CUDA Toy Offline Renderer

C 37 2 Updated Feb 21, 2026

Single-header dependency-free BVH construction and traversal library.

C++ 1,069 69 Updated Feb 13, 2026

C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation

TypeScript 107 7 Updated Jul 9, 2025

gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.

C++ 99 12 Updated Feb 10, 2026

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,662 2,117 Updated Feb 20, 2026

Enforcing Energy Preservation in Microfacet Models

Python 7 Updated Nov 21, 2022

My path tracer

C++ 533 36 Updated Jun 25, 2023

Yet another ray-tracer. A CPU path tracer written in C++.

C++ 4 Updated Nov 22, 2024

Opacity Micro-Map SDK Source Repository

C++ 96 14 Updated Nov 25, 2025

Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang

C++ 50 8 Updated Oct 11, 2022
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