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Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Parallelcube
Parallelcube
We're an #indiedev #gamedev #pixelart team, currently working on mobile games and tutorials using #UE4
Patreon: https://www.patreon.com/byc
Parallelcube
JiRath
Ji-Rath
AI Programmer and Gameplay Engineer primarily focused on C++ and Unreal Engine.
Texas
Lucas Baire
AlKoulounil
Senior freelance devellopper on diverse Websites : .NET, Oracle, PHP, MySQL, Laravel, Symfony, Vue.js, etc.
Feel free to contact me.
Skyler Clark
sclark39
Game Designer and Software Engineer.
Past Work: Gnomes & Goblins, CoD: MW3, CoD: Ghosts, and Natural Selection 2.
Trent Polack
trentpolack
Game developer of 19+ years; currently at CD PROJEKT RED and previously Housemarque, Arkane Studios, and LightBox Interactive.
Personal account.
CALVINBALL-GAMES Lansing, MI
Terry Nguyen
terrehbyte
Developer on Unity/Unreal/Godot games, C++/C# things and instructor.
@AcademyOfInteractiveEntertainment Seattle, Washington, USA
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