Tags: U3DC/Mirror
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Assign transport in inspector (MirrorNetworking#344) * Assign transport in inspector * Update NetworkManager.cs * Update NetworkManager.cs * Update NetworkManager.cs * Update NetworkManager.cs * Move transport under NetworkInfo * Updated scene with new properties
NetworkServer HandleConnection: check if connectionId already in use
NetworkServer HandleConnection: >0 check added to fix MirrorNetworkin… …g#321
Remove Network Manager Editor (MirrorNetworking#310) * Remove Network Manager Editor * Add reorderable list to prefabs * Move Start On Headless to more logical place
Updated Telepathy again. Forgot to check SendMessagesBlocking return … …value before.
Added OnStartLocalPlayer Description (MirrorNetworking#336)
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