Lists (4)
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Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
👻 Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
Stylized Wireframe Rendering in WebGL
Black hole simulation using WebGPU
ESEngine - High-performance TypeScript ECS Framework for Game Development
🥈Second place in Three.js Game Jam | Inspired by a well-known minigame, this is a quick-reflex survival challenge where players must move into safe zones as giant pillars close in from all sides
🥇 First place in Three.js Journey Challenge 019 | A game inspired by childhood memories, where you face a fun, fast-paced fishing challenge against the clock
🔥 Three.js + TypeScript + SolidJS + Vite + Vitest 🚀
Smooth scroll at it should be
Exploring fractals generated from symbolic billiards, irrational discretization, and curved surface slicing. A bridge between number theory and emergent geometry.
Evolving Cellular Automata for Pattern Emergence
Vite plugin to use Slang shaders on the web.
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.
Vim-fork focused on extensibility and usability
A language for WebGPU that makes writing shaders easier
A realtime verlet-based cloth simulation, running in the browser using the three.js WebGPURenderer.