Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Tags: WaelElEchi/Mirror

Tags

v55.3.8

Toggle v55.3.8's commit message
fix: InterestManagement Awake

- Don't check for active server or client
- static `aoi` must always be set

v55.3.7

Toggle v55.3.7's commit message
fix: NetworkManagerHUD use NetworkManager.singleton

v55.3.6

Toggle v55.3.6's commit message
fix: RuntimeInitializeOnLoadMethod BeforeSceneLoad

- RuntimeInitializeLoadType.BeforeSceneLoad is requred so methods with this attribute fire BEFORE Awake

v55.3.5

Toggle v55.3.5's commit message
fix: Fixed PlayerCamera scripts in examples

- can't unparent camera in OnDisable
- Player may be in a subscene so put camera in active scene after unparenting so it's not lost if additive is unloaded.
- Moving player object between subscenes unexpectedly fires OnDisable & OnEnable...who knew?

v55.3.4

Toggle v55.3.4's commit message
syntax

v55.3.3

Toggle v55.3.3's commit message
fix: NetworkStartPosition use Start instead of Awake

- NetworkManager::ResetStatics fires after scene object's MonoB.Awake and wipes the static list

v55.3.2

Toggle v55.3.2's commit message
fix: moved MirrorIcon to Editor folder

- excludes it from builds

v55.3.1

Toggle v55.3.1's commit message
syntax

v55.3.0

Toggle v55.3.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
feat: Reader Writer support for Sprite (MirrorNetworking#3034)

v55.2.1

Toggle v55.2.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
fix: Use IsNullOrWhiteSpace instead of IsNullOrEmpty (MirrorNetworkin…

…g#3033)

- IsNullOrWhiteSpace covers null, empty, and just whitespace.