Starred repositories
A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.
🌊 Interactive Water Surface shader component for React Three Fiber
An interactive ThreeJS experiment to learn the basics of WebGL and ThreeJS
A cool slider built using threejs & shaders
Webgl Image Interactions inspired from Aristide Benoist
A super duper duper cute room portfolio 💖💖💖
[WIP] This scene is built with Three.js, TypeScript & GLSL, featuring procedural generation, particle effects, cascaded shadows, responsive UI and smooth controls, and has grown into a mini engine …
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Modern GLSL shader gallery with auto-fetch from GLSL Sandbox and Shadertoy, featuring smart filters and minimal interface
Vanilla WebGL2 experiments with no libraries. Custom made physics, math api, rendering, collision detection, and more.
WebGL2 3D Engine built from scratch.
Online webgl photo editor with effects, filters and cropping
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
WeatherLayers GL - Weather Visualization Layers and Controls for deck.gl
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
Explore the peaks of Austria in 3D - powered by Procedural GL JS
3D Tiles from the Japanese PLATEAU open data set.
Interactive metaball effect with ray marching, simulating realistic water droplets that respond smoothly to mouse input.
A React Three Fiber basketball game where you can shoot some hoops, featuring real-time physics and smooth animations.
A cartoon-style water effect with custom shaders, optimized for performance, built with React Three Fiber.
A scifi-inspired study of signed distanced functions and noise fields in WebGL