Starred repositories
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Code sample accompanying the article "Crash Course in BRDF Implementation"
stb single-file public domain libraries for C/C++
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A brief computer graphics / rendering course
A brief computer graphics / rendering course
a soft rasterization render implemented using windows GDI