New Fame Tracker tab
- See your fame grow in real time while you play.
- Shows fame per hour and per minute with clear tooltips.
- Start a “New Session” without deleting old data — past sessions are kept for later browsing.
- Your current character is always pinned at the top for quick reference.
- Double-click column headers to sort, while keeping your current character pinned.
- Auto-saves when you change maps (not just when you gain fame), reducing data loss.
- Proper class names now show even with incomplete data (no more “Unknown”).
- Browse saved sessions by character and map/dungeon to spot your best runs.
Faster, smoother DPS display
- The DPS view is more responsive and uses much less CPU, especially in big fights.
- The Live tab now updates in real time and no longer lags behind (hurrah)
- Clearer text layout with headers and separators for each player.
- Better equipment breakdowns on DPS option "Full" — equipment lists are sorted by impact,
making it easy to see what a player used the most. - Stats and numbers align better for easier reading.
- Cleaner icons and layout, DPS icons scale properly at different font sizes.
- The “Nexus/Death” label uses consistent small icons and spacing so text always fits neatly.
One-click DPS screenshot
- Copy the visible DPS icon panel to your clipboard as an image with a timestamped name handy for sharing or saving your best moments (will only capture the visible part of the log file).
Easier filtering of players in Damage logs
- Save and load your favorite filter setups (presets) to switch views quickly.
- Filter options are more organized, with class checkboxes shown alphabetically.
- Filtering is more accurate and reliable than before.
HP/Mana regen display in MyInfoGUI
- Shows total HP/mana regen per second, including bonuses from enchantments and pets.
- Added "Out of Combat" checkbox to double regen bonuses.
- Updates to enchant parsing for MyInfo, including handling of damage trade-off effects.
- Refactor to ParseEnchants for better parsing and aggregation of regen effects.
Better loot bag attribution (HM dungeons & delayed drops)
- Loot bags are now more correctly linked to their source boss even when the drop is delayed or the boss doesn’t “die” in the usual way, some bags might be missing as they have to manually be assigned, please report any you find
- Covers HM dungeons and special encounters with delayed bags, reducing “Unknown” sources.
- More accurate stats, history, and tooltips for loot across supported dungeons (hopefully)
Ping Tier System & GUI Overhaul
- New Ping GUI Framework: A complete redesign of the ping management interface, now using a clean, table-based layout.
- Expanded Ping Categories Supports Entity ID Pings, Item Drop Pings, and the all-new Enchant Pings.
- Custom Sound Support: Each ping type can trigger its own sound effect for faster recognition in combat or loot tracking.
- Organized, searchable interface with bulk selection and grouped categories for easy setup and management.
- Streamlined Menu Integration: All ping options are neatly accessible from the Sound menu, making customization faster and more intuitive.
- Pings all use custom.wav for now options to customize the sound for each will be implemented in future.
Quality of life and polish
- More consistent number formatting across stats screens.
- Smoother UI updates and safer data handling behind the scenes.
- Tons of minor fixes and optimizations to improve performance and prepare for future updates.
Realmshark backend changes.
- Update to MapInfoPacket Added view distance, added dungeon grade system & modifiers parsing, and added new unknown fields updated serialization order
- New StatType 155 was added, which is a String as of 6.2.0.0.0 where the StatData was being incorrectly deserialized due to the introduction of this new String StatType 155, now known as BloodRitualStat to support a system similar to the regular seasonal crucible that is called Blood Ritual
Character Tab is broken for an undetermined amount of time,
please report any other bugs/issues to the discord