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  • Epitech
  • Marseille
  • 13:49 (UTC +01:00)

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YanisPrevost/README.md

Yanis Prevost

About Me

I am a computer science student at Epitech Marseille, currently in Tek-3 (Class of 2028). I have a strong passion for programming and technology, and I enjoy working on various projects that challenge my skills and creativity. I am eager to learn new technologies and contribute to innovative solutions.

Education

  • Baccalauréat Scientifique - Lycée Pastré Grande Bastide, Marseille France
    • Specialization in Physics and Chemistry
  • Epitech Marseille - Tek-3 (Class of 2028)
    • Project-based learning and practical approach

Technical Skills

  • Programming Languages:

    C C++ JavaScript TypeScript Python

  • Frameworks & Technologies:

    React Native Node.js Express SFML

  • Development Tools:

    GitHub VSCode Insider Cyberduck Docker Fedora

  • Databases:

    MySQL PostgreSQL Supabase Firebase

  • Languages: French (Native), English (Professional Proficiency)

Work Experience

  • Internship at BIG - July 2023 - December 2024

    • Developed a web application using FlutterFlow.io and Firebase, Developed a mobile application using React Native and Node.js
    • Gained experience in full-stack development and project management
  • Part-time Internship at LIRISCOM - September 2025 - Now

    • Contributed to the development of the conpany's website using modern web technologies
    • Teams and collaborative environment
    • Developping a secured user managment database from scratch using Supabase (PostgreSQL)

Projects

Project carried out as part of the Code4Sud initiative, aimed at developing technological solutions to solve local issues. Using modern web technologies to create applications that meet specific needs.

Recreation of a drawing application similar to Paint, developed in C++ with an interactive graphical interface. Allows drawing, coloring and manipulating images with various tools.

Implementation of a simplified shell in C, inspired by bash. Allows executing basic commands, managing redirections, pipes, and environment variables.

Role-Playing Game developed in C with the CSFML library. Includes a combat system, characters with different characteristics, an explorable map, and quests to complete!

3D rendering engine based on ray tracing technique, developed in C++. Features include rendering of 3D primitives (spheres, cylinders, cones, planes...), lighting system with directional and point light sources, dynamic loading of plugins, and flexible scene configuration through config files.

Multiplayer strategy game project developed in C/C++ with an SFML GUI, a TCP server, and Python AI clients. The game features teams competing to reach the maximum level and achieve victory.

AREA is an automation platform that allows users to create workflows connecting different web services. Inspired by IFTTT (If This Then That), AREA enables users to define Actions that trigger automatic REActions.

Links

Contact

Feel free to contact me by


From YanisPrevost

Popular repositories Loading

  1. RPG RPG Public

    We made our Role Player Game inspired to Fire-Emblem with CSFML library

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  2. RayTracer RayTracer Public

    We made a 3D rendering engine based on ray tracing technique, developed in C++. Features include rendering of 3D primitives, lights, camera and materials.

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  3. Zappy Zappy Public

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  4. YanisPrevost YanisPrevost Public

    A short description of myself :)

  5. Minishell Minishell Public

    We reproduce a Bash terminal with some functions and operators.

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  6. Paint Paint Public

    We reproduice a paint with CSFML library

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