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General

Gurpreet Singh Matharoo edited this page Jan 25, 2023 · 4 revisions

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Overview

This module contains general GX.games functionality. These include general purpose functions and also structs that are reused across multiple modules.

Functions

This asset contains the following general functions:

Structs

This asset contains the following general structs:




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When your game is played on GX.games, some extra parameters are passed into the URL of the game so they can be retrieved in-game. This function will return the value of the parameter specified in the first argument as a string. The following parameter keys can be specified in the key argument:

Key Value
game The ID of the game
track The ID of the track that is being played
challenge The ID of the currently active challenge, or undefined if no challenge is active
username The username of the current user
userId The ID of the current user
avatarUrl A URL to the current user's avatar image (can be used with sprite_add() to be displayed in-game)

Note that if the specified parameter is not present in the URL, this function will return undefined.


Syntax:

gxc_get_query_param(key);
Argument Type Description
key String The parameter key to get the value of

Returns:

String (or undefined)

Example:

var _current_challenge = gxc_get_query_param("challenge");
var _highscore_challenge = "34esa3a1-e41e-4a9f-aaaa-4da7bd24ada2";

if (_current_challenge == _highscore_challenge)
{
    gxc_challenge_submit_score(global.highscore);
}

The above code retrieves the ID of the currently active challenge and checks whether it's equal to a specific challenge ID (meaning that challenge is active). In that case, it submits the current highscore as a new score to the challenge. Here is an example where the profile data is retrieved and drawn in-game:

// Create event
username = gxc_get_query_param("username");

var _avatar_url = gxc_get_query_param("avatarUrl");

user_sprite = sprite_add(_avatar_url, 0, 0, 0, 0, 0);

// Draw event
if (sprite_exists(user_sprite))
{
    draw_sprite(user_sprite, 0, x, y);
    draw_text(x + 100, y, username);
}

The "Create event" code above retrieves the username and avatar URL for the current user, then uses sprite_add() to download the avatar image through the given URL and stores its new ID in a variable. In the Draw event, it checks whether the user sprite exists (which will be true after it has been downloaded) and if it does, draws the sprite along with the username.

NOTE : Due to CORS, you will not be able to load the avatar image when the game is running locally. For it to work you are required to have uploaded your game to GXC and run it from there.




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The Pagination struct is returned by all the functions that query data from the server as shown in the list below:

Variable Type Value
currPage Real The page number that was loaded
numPerPage Real The number of items on each page
totalItems Real The total number of items
totalPages Real The total number of pages that are available for the given page size




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