A simple WAD extraction command line tool for Doom engine (id Tech 1) mods.
wadext [options] filename
-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
-strip: Remove node lumps from extracted maps.
-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.
git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
cmake --build .