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v3.12.6

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Folder is gone

v3.12.5

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perf: SceneMessage is now a value type (MirrorNetworking#989)

v3.12.4

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perf: empty messages are value types now

v3.12.3

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Revert "New Basic Example (MirrorNetworking#985)"

This reverts commit 66f7693.

v3.12.2

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fix: don't use obsolete method

v3.12.1

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perf: messages should be value types (MirrorNetworking#987)

v3.12.0

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feat: safer and consistent writers names (MirrorNetworking#979)

* WriteUInt16

* WriteUInt16 weaver

* WriteUInt32

* WriteUInt64

* WriteByte

* WriteSbyte

* WriteChar

* WriteBoolean

* WriteInt16

* WriteInt32

* WriteInt64

* WriteDouble

* WriteDecimal

* WriteString

* WriteBytes

* WriteVector2

* WriteVector3

* WriteVector4

* WriteVector2Int

* WriteVector3Int

* WriteColor

* WriteColor32

* WriteQuaternion

* WritePlane

* WriteRay

* WriteMatrix4x4

* WriteGuid

* WriteNetworkIdentity

* WriteTransform

* WriteGameObject

* Keep consistent line breaks

* add new define so asset maintainers can tell if the new methods are available

v3.11.11

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fix: Telepathy updated to latest version. connectionId counter is pro…

…perly reset after stopping server.

v3.11.10

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fix: Don't increment counter in Awake (MirrorNetworking#971)

Doing it in Awake and also before assigning to clients skips connection ID 1.

v3.11.9

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fix: do not accumulate changes if there are no observers fixes Mirror…

…Networking#963 (MirrorNetworking#964)

* fix: do not accumulate changes if there are no observers MirrorNetworking#963

* Update NetworkIdentity.cs