Tags: ZaidRedEye/Mirror
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perf: SceneMessage is now a value type (MirrorNetworking#989)
feat: safer and consistent writers names (MirrorNetworking#979) * WriteUInt16 * WriteUInt16 weaver * WriteUInt32 * WriteUInt64 * WriteByte * WriteSbyte * WriteChar * WriteBoolean * WriteInt16 * WriteInt32 * WriteInt64 * WriteDouble * WriteDecimal * WriteString * WriteBytes * WriteVector2 * WriteVector3 * WriteVector4 * WriteVector2Int * WriteVector3Int * WriteColor * WriteColor32 * WriteQuaternion * WritePlane * WriteRay * WriteMatrix4x4 * WriteGuid * WriteNetworkIdentity * WriteTransform * WriteGameObject * Keep consistent line breaks * add new define so asset maintainers can tell if the new methods are available
fix: Don't increment counter in Awake (MirrorNetworking#971) Doing it in Awake and also before assigning to clients skips connection ID 1.
fix: do not accumulate changes if there are no observers fixes Mirror… …Networking#963 (MirrorNetworking#964) * fix: do not accumulate changes if there are no observers MirrorNetworking#963 * Update NetworkIdentity.cs
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