6+ years of game backend development experience | Go language expert | Distributed systems architect | AI development explorer
Specializing in SLG game backend development with extensive experience in large-scale high-concurrency system design, microservices architecture, and AI-assisted development toolchain construction.
- Programming Languages: Go (expert practitioner), Python, Lua, C++
- Architecture Design: Microservices architecture, distributed systems, DDD domain-driven design
- Database Technologies: MongoDB, Redis, MySQL performance optimization and cluster management
- DevOps Practices: Docker containerization, Kubernetes orchestration, CI/CD pipelines
- Game Server Development: SLG game backend architecture design and implementation
- Cross-Server Communication: Designed cross-server communication annotation generators, reducing cross-server development complexity to near local call levels
- Performance Optimization: Server performance tuning, memory management, concurrency control
- AI Tool Development: Built AI-assisted development toolchains based on Dify + MCP, revolutionizing development workflows
- Microservice Decoupling: DDD-based microservice architecture design, improving system scalability and reducing development complexity
- AI Toolchain: Built AI-assisted development tools, significantly improving team development efficiency
- Full-Stack Capabilities: End-to-end development experience from backend to frontend
- Cloud-Native Architecture: Deep research into Kubernetes, Service Mesh, and other cloud-native technologies to build modern microservice architectures
- Performance Engineering: Focus on system performance tuning, monitoring system construction, improving stability and efficiency of large-scale systems
- DevOps Automation: Perfecting CI/CD pipelines, building intelligent operation monitoring and fault self-healing systems
📧 Email: [email protected]
🌐 Blog: https://muzig.github.io/starrypen
📝 Zhihu: 前面直走