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SansaCloth — Unity & O3DE向けのSDFベース衣服アンチクリッピング基盤(PC/Android対応、VRChatはワールド向け・Questアバターは事前焼きツール方針)SDF-based anti-clipping cloth shader for Unity & O3DE (PC/Android). VRChat: worlds OK; Quest avatars via offline baking.

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mayusaki3/SansaCloth

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SansaCloth

SansaCloth is an SDF-based anti-clipping cloth shader foundation for Unity and O3DE (Atom).
Prevents cloth–body interpenetration at render time and supports PC and Android with a mobile-lite (vertex-only) mode.

VRChat note

  • Worlds (PC/Quest): custom shaders OK → use SansaCloth (mobile-lite on Quest)
  • Avatars (Quest): custom shaders NG → use offline baking (body auto-hide, clearance/thickness bake, tightness mask) + official Mobile shaders.

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SansaCloth — Unity & O3DE向けのSDFベース衣服アンチクリッピング基盤(PC/Android対応、VRChatはワールド向け・Questアバターは事前焼きツール方針)SDF-based anti-clipping cloth shader for Unity & O3DE (PC/Android). VRChat: worlds OK; Quest avatars via offline baking.

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