SansaCloth is an SDF-based anti-clipping cloth shader foundation for Unity and O3DE (Atom).
Prevents cloth–body interpenetration at render time and supports PC and Android with a mobile-lite (vertex-only) mode.
VRChat note
- Worlds (PC/Quest): custom shaders OK → use SansaCloth (mobile-lite on Quest)
- Avatars (Quest): custom shaders NG → use offline baking (body auto-hide, clearance/thickness bake, tightness mask) + official Mobile shaders.