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Cyber-RL

Next Steps

  • Chase AI System
  • Add Event System
  • Basic Network Generation
  • Network Commands
  • Fix Project Structure
  • Implement System Scheduling and Multithreading
  • Attribute Granting Items
  • Status Effects
  • On Hit / On Recieve Damage Effects
  • Skill Leveling Implementation
  • Cybernetics
  • Combat System Overhaul
  • Dynamic Faction Reputation

Alpha Release 0.1 Checklist

  • Chase AI System
  • Skill Leveling
  • Status Effects
  • Attribute Items
  • Network Generation
  • Network Commands
  • Extra Items and Enemies
  • Change ProgramState::AwaitingMenu to use WantsToEquip, and WantsToPickup tags and let systems handle the actions

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A very early development cyberpunk genre (mostly) traditional roguelike project.

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