- Chase AI System
- Add Event System
- Basic Network Generation
- Network Commands
- Fix Project Structure
- Implement System Scheduling and Multithreading
- Attribute Granting Items
- Status Effects
- On Hit / On Recieve Damage Effects
- Skill Leveling Implementation
- Cybernetics
- Combat System Overhaul
- Dynamic Faction Reputation
- Chase AI System
- Skill Leveling
- Status Effects
- Attribute Items
- Network Generation
- Network Commands
- Extra Items and Enemies
- Change ProgramState::AwaitingMenu to use WantsToEquip, and WantsToPickup tags and let systems handle the actions