- Ankara, Turkey
- in/mertcan-zafer-75033726b
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My custom game engine featuring hardware ray tracing, path tracing and DLSS.
A Slidev presentation about the multi-threaded job system of the nCine
A bounded multi-producer multi-consumer concurrent queue written in C++11
A bounded single-producer single-consumer wait-free and lock-free queue written in C++11
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
A modern cross-platform game engine via vulkan and c++17.
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A General-purpose Task-parallel Programming System using Modern C++
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Easy to integrate Vulkan memory allocation library
Artificial Intelligence Based Art Gallery Mobile Application
RenderDoc is a stand-alone graphics debugging tool.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
C++ examples for the Vulkan graphics API