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An application of 3D Chinese Ink Painting Style shader using Unity

ShaderLab 435 107 Updated Feb 2, 2023

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 1,236 70 Updated Oct 21, 2025

Offline compilation and analysis of shaders in the Unity Editor.

C# 11 1 Updated Sep 9, 2023

Chrome DevTools for coding agents

TypeScript 12,845 748 Updated Oct 27, 2025

Community-driven advanced graphics modifications for AE, SE and VR.

C++ 465 89 Updated Oct 25, 2025

Basic hexasphere implementation for Unity

C# 30 3 Updated Feb 17, 2022

High-Performance Rendering Framework on Stream Architectures

C++ 951 92 Updated Oct 24, 2025

A simple AVDB constraint-based dynamics solver implementation using LegitVulkan

C++ 60 4 Updated Jun 22, 2025

Fast persistent recoverable log and key-value store + cache, in C# and C++.

C# 6,545 587 Updated Apr 22, 2025

Gameplay-Ability-System For Unity

C# 688 108 Updated Oct 27, 2025

所有小初高、大学PDF教材。

Roff 54,113 12,169 Updated Oct 18, 2025
ShaderLab 5 Updated Oct 22, 2025

API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.

C++ 193 35 Updated Oct 25, 2025

Header only Parameterization and Meshing Library

C++ 15 Updated Jul 29, 2025

A Unity project which can create hexagonal based globes.

C# 32 3 Updated Nov 26, 2022

continuous level of detail mesh library

C++ 312 10 Updated Sep 25, 2025

Slang Graphics Library

C++ 1 1 Updated Apr 15, 2025

Hexagonal lib for .NET

C# 36 2 Updated Jun 10, 2020

Alexander Sannikov's Radiance Cascades for Unity's URP

C# 155 11 Updated Sep 1, 2025

Implementing Adaptive Virtual Texture in HDRP

C# 74 11 Updated Jul 12, 2025

An advanced profiler for .NET Applications on Windows

C# 1,099 18 Updated Dec 27, 2024

Traktor Game Engine

C++ 423 16 Updated Oct 25, 2025

The goal of this project is to unlock latest C# features in Unity

C# 154 6 Updated Sep 28, 2025

Experimental use

ShaderLab 219 54 Updated Mar 12, 2019

unity实现二维波方程交互水面与实时焦散

C# 455 110 Updated Jul 6, 2019

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1,731 283 Updated Jun 10, 2025

A minimal GPU design in Verilog to learn how GPUs work from the ground up

SystemVerilog 8,817 692 Updated Aug 18, 2024

Graphics Research for Unity Scriptable Render Pipeline.

C# 270 33 Updated Aug 27, 2025

UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

TypeScript 961 37 Updated Sep 30, 2024
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