Highlights
- Pro
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Morgan McGuire
morgan3d
Known for Roblox, NVIDIA, Markdeep, Skylanders, Titan Quest, G3D, Graphics Codex, Quadplay, Vicarious Visions, Unity, Activision, Williams College, U.Waterloo
Casual Effects Vancouver, BC
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA
Will Usher
Twinklebear
Scientific Visualization Engineer @luminarycloud
@luminarycloud Los Angeles, CA
Nicholas Sharp
nmwsharp
3D geometry researcher: computer graphics/vision, geometry processing, and 3D machine learning
Seattle, WA
0beqz
0beqz
interested in seeing how far we can bring graphics.
three.js / web dev / ui / ux / graphics / raytracing / rendering
Ben Houston
bhouston
Coding computer graphics since 1990. 4x Entrepreneur (Threekit, Clara.io, Exocortex, Frantic Films Software)
Ottawa, Canada
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Patrick Cozzi
pjcozzi
Chief Platform Officer, Bentley Systems | Founder, @CesiumGS
Cesium Philadelphia, PA
Don McCurdy
donmccurdy
Working on graphics, 3D rendering, and data visualization with web technologies.
@CartoDB Brooklyn, NY
Garrett Johnson
gkjohnson
Working on graphics, space robots, path tracing, and learning some new stuff. Get in touch if you want to work together.
Tokyo, Japan
Erich Loftis
erichlof
Hobbyist Game and Graphics programmer. Computer-related interests: WebGL, 3D Graphics/shaders, real-time Path Tracing, simple 3D Games, and Virtual Worlds.
Binary BrotherZ early 2000s games Houston, Texas USA