Stars
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A minimalistic C++11/14 framework to easily and efficiently render various 3D graphics.
RenderDoc is a stand-alone graphics debugging tool.
A "Free" 3D models project for Computer Graphics Researcher and Students.
๐ Save matplotlib figures as TikZ/PGFplots for smooth integration into LaTeX.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
C++ examples for the Vulkan graphics API
Sources for my YouTube Vulkan tutorials
Lightweight GLSL live-coding tool for macOS, Linux and Windows
**Deprecated repository** for Vulkan loader and validation layers
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Shader live coding for the Atom editor
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Source code and supporting material for the 7th Edition of OpenGL SuperBible
๐ A LaTeX template for TUM Bachelor/Master theses.
Memory Debugger for Windows, Linux, Mac, and Android