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Implementation of Nougat Neural Optical Understanding for Academic Documents
[RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"
Implementation of various Vector Quantized Variational Autoencoders (VQVAEs)
[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Beat Saber web replay viewer
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
Open source, overengineered 3D Beat Saber map previewer and replay viewer
Python-based Beat Saber replay simulator and scoring validator.
This repository contains an implementation of the code for our SIGGRAPH Asia paper "Discovering Fatigued Animations for Virtual Character Animation".
[SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
EGL-in-Docker: A Minimal Docker Example for Hardware-Accelerated EGL Offline Render
Vector (and Scalar) Quantization, in Pytorch
The simplest, fastest repository for training/finetuning medium-sized GPTs.
Implementation of Contact Invariant Optimization (CIO) by Mordatch, et al.
Implementation of Discovery of Complex Behaviors Through Contact-Invariant Optimization
Repository used for the results of the paper "Few-shot Quality Diversity Optimization"
Aalto University's Intelligent Computational Media course (AI & ML for media, art & design)
GLIDE: a diffusion-based text-conditional image synthesis model
Massively parallel rigidbody physics simulation on accelerator hardware.
Ubisoft La Forge Animation Dataset
Predictive Maintenance for Vehicle Fleets