Highlights
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A comprehensive collection of modular libraries for high-performance graphics development
Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".
An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.
Materials for the Neural Shading Course at SIGGRAPH 2025
Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient
This extension provides you with a powerful viewer of LDR and HDR images (including animated), going beyond the standard VS Code image preview. Optimize your remote workflows with seamless support,…
Tatoeba is a platform whose purpose is to create a collaborative and open dataset of sentences and their translations.
An open source programming resource intended for graphics programmers.
A collection of utility functions to prototype geometry processing research in python
A C++ & Python viewer for 3D data like meshes and point clouds
Forward and Inverse radiative transfer models using the adding-doubling method in python.
PreciseCam: Precise Camera Control for Text-to-Image Generation
A Surface-based Appearance Model for Pennaceous Feathers
2D framework for NLOS from Bitterli's tantalum
[SIGGRAPH Asia 2024] Polarimetric BSSRDF Acquisition of Dynamic Faces
(Your)-Transient Auxiliary Library - Toolkit for simulation and analysis of time-resolved light transport captures - pip install y-tal
Rendering glTF scenes with ray tracer and raster (Vulkan)
Build and share delightful machine learning apps, all in Python. 🌟 Star to support our work!
Predicting Perceived Gloss: Do Weak Labels Suffice? [Computer Graphics Forum, Eurographics 2024]
One stop solution for all Vulkan samples
High dynamic range (HDR) image viewer for people who care about colors
A spectral volumetric path tracer for atmosphere rendering
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approac…
This is the code for the "Using CMake and managing dependencies" article from my blog
Instant neural graphics primitives: lightning fast NeRF and more
A procedural Blender pipeline for photorealistic training image generation