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zmesh Public
Forked from zig-gamedev/zmeshZig library for loading, generating, processing and optimising triangle meshes.
C MIT License UpdatedFeb 15, 2025 -
vk-zig Public
Vulkan 1.3 in Zig!
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zgui Public
Forked from zig-gamedev/zguiZig build package and bindings for https://github.com/ocornut/imgui and optional extras.
C++ MIT License UpdatedFeb 1, 2025 -
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bookmarks.nvim Public
Forked from LintaoAmons/bookmarks.nvimPersistent bookmarks: powerful but simple (one shortcut to add, rename, and remove bookmark)
Lua MIT License UpdatedDec 28, 2024 -
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Rogue-Robots Public
D3D12 - Large Game Project at BTH - Render Graph, Handle-based bindless RHI, SSAO, Forward+, and more.
C++ MIT License UpdatedMar 21, 2023 -
RT-In-One-Weekend Public
Raytracer following Peter Shirley's Ray Tracing in One Weekend.
C++ MIT License UpdatedSep 18, 2022 -
DX12_Project Public
D3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation
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dx11-tech Public
D3D11 - Architecture Playground - Deferred, Parallell Split Shadow Maps (PSSM) and Sample Distribution Shadow Maps (SDSM)
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dx11_pbr Public
D3D11 - Technique - Mini-exploration into PBR and HDR
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WebGL_Metaballs Public
Metaballs in GLSL with Raymarching
JavaScript MIT License UpdatedSep 3, 2021 -
VkPlayground Public
Vulkan - Exploring API - Point/Directional/Spot-lights, Normal mapping
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D3D11_Practice_Projects Public
A collection of small solutions where I learned how to interact with the D3D11 API and ImGui when I started learning D3D11
C++ MIT License UpdatedJun 10, 2020