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@nini22P nini22P commented Sep 16, 2025

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Summary of Changes

Hello @nini22P, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a major overhaul of the player's user interface state management and interaction. It integrates new gesture-based controls for a more fluid user experience and updates the underlying Android build system for modern compatibility. Additionally, it refines how local media and subtitles are handled, ensuring a more reliable playback environment.

Highlights

  • Player UI State Management: The player's UI state management has undergone a significant refactoring, migrating to a new usePlayerUiStore for better organization and control.
  • New Gesture Controls: Intuitive gesture controls have been introduced, allowing users to control playback, brightness, volume, and speed with touch and mouse gestures.
  • Android Build Updates: The Android build environment has been updated, including newer Gradle, Kotlin, and Java versions, ensuring compatibility and performance improvements.
  • Enhanced Local File Handling: Improvements have been made to local file and subtitle handling, providing more robust association and management of media files.
  • New Keyboard Shortcuts: Several new keyboard shortcuts have been added to enhance player control and navigation for desktop users.
  • Playlist Looping Behavior: The playlist navigation logic has been updated to loop continuously when reaching the end or beginning of the queue.
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Code Review

This pull request introduces version 1.5.0, which includes a significant number of features, refactorings, and dependency updates. Key changes include the introduction of a new FVP player backend, a major refactoring of the player hooks and UI components for better state management and performance, and numerous UI/UX enhancements like improved gesture controls and a redesigned audio player view. My review focuses on ensuring the correctness of the new logic and identifying potential performance optimizations in the refactored hooks. Overall, this is a substantial and well-executed update.

def calculatedMD5 = MessageDigest.getInstance("MD5").digest(Files.readAllBytes(destFile.toPath())).encodeHex().toString()
if (calculatedMD5 != fileInfo.md5) {
throw new GradleException("MD5 verification failed for ${destFile}")
throw new FileNotFoundException("MD5 verification failed for ${destFile}")

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high

Using FileNotFoundException for an MD5 verification failure is semantically incorrect and could be misleading during debugging. The file is successfully found and read for the MD5 check, but its content hash doesn't match. The original GradleException was more appropriate as it signals a generic build process failure. I recommend reverting to GradleException or another more suitable exception type.

                throw new GradleException("MD5 verification failed for ${destFile}")

Comment on lines +395 to +402
play,
pause,
seek,
backward,
forward,
stepBackward,
stepForward,
saveProgress,

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medium

The fvpPlayer object is memoized using useMemoized, but several of its dependencies are functions (play, pause, seek, etc.) defined within the hook's scope. These functions are recreated on every render, which causes the useMemoized to re-run on every render, defeating its purpose. To properly memoize the fvpPlayer object and prevent unnecessary re-renders of components that consume it, these functions should be wrapped in useCallback.

For example:

final play = useCallback(() async {
  if (!controller.value.value.isInitialized &&
      !isInitializing.value &&
      file != null) {
    init(file);
  }
  controller.value.play();
}, [controller, isInitializing, file, init]);

This should be applied to all function dependencies.

Comment on lines +397 to +404
saveProgress,
play,
pause,
backward,
forward,
stepBackward,
stepForward,
seek,

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medium

Similar to the useFvpPlayer hook, the mediaKitPlayer object is memoized using useMemoized, but its function dependencies (play, pause, seek, etc.) are not wrapped in useCallback. This causes the memoized object to be recreated on every render, which can lead to performance issues in consuming components. Wrapping these functions in useCallback will ensure that the mediaKitPlayer object is only recomputed when its actual dependencies change.

For example:

final play = useCallback(() async {
  if (duration == Duration.zero && file != null && !isInitializing.value) {
    await init(file);
  }
  await player.play();
}, [player, duration, file, isInitializing.value]);

This optimization should be applied to all function dependencies of the useMemoized hook.

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