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Getting the usage pages right is important, because DirectInput will make determinations about "device type" by looking at the usage-page/usage combination (which is not the only way to influence what "device type" DirectInput thinks we are, but is the easiest way for the time being). Some applications care about the device type.

Getting the usage pages right is important, because DirectInput will make determinations about "device type" by looking at the usage-page/usage combination (which is not the only way to influence what "device type" DirectInput thinks we are, but is the easiest way for the time being). Some applications care about the device type.
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Creating a draft pull request, I will test it in a few games and get back to you.

…axes.

As an aside, I can't find source code for the monitor app that actually ships with vJoy
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vJoy Feeder and Viewer
While I'm here, improving support for simulation axes in the apps and APIs

Also attaching an image that shows the "ideal" configuration for "driving 2 pedals" game controller type.

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Tried it in a few games and it's working as expected: the Criterion games NFW MW, HP, Burnout, as well as Crew 2, which all detect vJoy as a "wheel" now.

@code-monet code-monet marked this pull request as ready for review April 21, 2025 08:36
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