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Tags: nltp-ashes/Nanosuit

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v0.10.0

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release(0.10.0): Beta Build

**• Additions :**
> - Added a new indicator (only in the Crysis HUD) to show the player's psy-health;
> - Added nanovision built-into the suit if [HeatVision v1.3](https://www.moddb.com/mods/stalker-anomaly/addons/heatvision-v02-extension-for-beefs-nvg-dx11engine-mod) addon is installed (disabled by default - see MCM);
> - Added nightvision built-into the suit;
> - Added binoculars built-into the suit;
> - Added complete customization of the nanosuit's stats in MCM;

**• Changes :**
> - Improved BHS patch so it has a higher chance of hiding the entire BHS UI;
> - Strength mode now boosts melee damage against all object types, and not just human NPCs;
> - Changed how malfunction gets triggered to improve vaporization sequence when a witness gets away;
> - Completely overhauled the code that manages energy consumption/regen;

**• Bug fixes :**
> - Fixed BHS patch removing BHS' UI even when the nanosuit isn't equipped;
> - Fixed tacmap not displaying objects correctly when standing higher or lower than them;

**Note :** This build requires [Modded Exes version 27.08.2025](https://github.com/themrdemonized/xray-monolith/releases/tag/2025.8.27) for the melee rework and BHS patch to work.

v0.9.0

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release(0.9.0): Beta Build

**• Additions :**
> - Added the Korean version of the nanosuit (Thanks Blackgrowl, Crepis, Medialuna);
> - The player now gets vaporized when they let an enemy stalker that saw them get away (experimental - see MCM);
> - Added a stamina bar to the nanosuit's HUD;
> - Added custom indicator icons for [Hunger, thirst, sleepiness bars v1.01](https://www.moddb.com/mods/stalker-anomaly/addons/hunger-thirst-sleepiness-bars) addon;
> - Added custom indicator icons for [Campfire Healing And Designated Savepoint indicator v2.1](https://www.moddb.com/mods/stalker-anomaly/addons/campfire-healing-and-designated-savepoint-indicator) addon;
> - Added built-in compatibility patch for [Powered Exoskeletons v2.2](https://github.com/ahuyn/anomaly-exo) addon (Thanks reenalejano);
> - Added built-in compatibility patch for [Body Health System Redux v2.0.2](https://www.moddb.com/mods/stalker-anomaly/addons/100-groks-body-health-system-redux-for-151) addon;
> - Disabled all collisions with all invisible walls on all locations (thanks MFB);

**• Changes :**
> - Made "First Person Visible Body" addon an optional dependency rather than a hard requirement;
> - All suit modes now protect against radiation at the cost of energy;
> - The suit now has ballistic, rupture and explosive protection (to a level similar to the Sunrise suit);
> - The suit now has radiation protection (to a level similar to the Nomad suit). Higher radiation will be absorbed by the suit while it has energy;
> - Increased the suit's carrying capacity by 20kg;
> - Hid an additional HUD element (the number of UGBL grenades in stock) from the vanilla HUD when the nanosuit is equipped;

**• Bug fixes :**
> - Fixed the nanosuit's hands (Huge thanks @punished__joe);
> - Fixed sequence processor ignoring delay between the init step and the second step;
> - Fixed a CTD when being prompted to press the defibrillate button;
> - Fixed a CTD when looting a body who was wearing the nanosuit;
> - Fixed nanosuit textures applying to naked hands when removing the suit while in cloak mode;
> - Fixed nanosuit HUD showing full-auto fire mode with weapons that do not support fire-modes, or when no weapon is held;
> - Fixed nanosuit HUD showing ammo count and ammo reserve when holding melee weapons;
> - Fixed PDA notification icon re-appearing after being receiving two notifications;
> - Fixed pulse anomalies spawning a permanent "damage area" after discharge (Thanks zes91);
> - Fixed the speed loop sound effect playing even after switching to another mode exactly at the same time as entering "energy critical" state;

**Note :** This update requires [S.T.A.L.K.E.R. Anomaly Modded Exes 01.08.2025 (or newer)](https://github.com/themrdemonized/xray-monolith)

**Note :** From this update onwards, [First Person Visible Body](https://www.moddb.com/mods/stalker-anomaly/addons/swm-ported-visible-body-starter-version) is no longer required for the addon to work.

v0.8.0

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release(0.8.0): Alpha Build

**• Additions :**
> • Added an MCM menu, allowing you to change some settings on the fly;
> • Added corners on the top left and top right of the HUD as in Crysis;

**• Changes :**
> • Made it so the suit turn off sound effect always plays when entering malfunction state;
> • Changed (only for DirectX 10 & 11) the shader used for cloak mode with a way better one (Thanks LVutner);

**• Bug fixes :**
> • Fixed a memory leak causing the nanosuit code to keep running after removing the suit;
> • Fixed tacmap always displaying, even when the minimap setting was set to "disabled";
> • Fixed malfunction not properly restoring after loading a save;
> • Fixed energy not always restoring correctly after loading a save;

**Note:** v0.8.0 and future versions will contain a custom shader, which means you now have to clear your shader cache when installing/updating/removing the addon.

v0.7.1

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release(0.7.1): Hotfix

**• Bug fixes :**
> • Fixed a CTD caused by other addons adding indicators at runtime (Thanks comics999);

v0.7.0

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release(0.7.0): Alpha Build

**• Additions :**
> • Added a new feature : vaporization. When the player dies wearing the suit, they will be vaporized, leaving no body behind;
> • Added a new feature : malfunctions. The suit turns off and the HUD turns red. Used in a variety of game-events, and will be used in the future during storylines;
> • Added a new feature : defibrillator. If the player dies with a defibrillator powerbank equipped, an animated sequence plays, giving the option to get a second chance;
> • Added a little animation when hovering an option in the menu;

**• Changes :**
> • Changed the behavior of the HUD and some sound effects after the player dies;
> • Changed how the main HUD behaves when the Nanosuit menu is open, so it now stays visible;
> • Replaced, recolored and reduced size of the Nanosuit menu cursor;
> • Made Nanosuit menu icons bigger;
> • Moved Nanosuit menu icons more to the center;
> • Removed Nanosuit menu hovered option background;
> • Made Nanosuit menu icons yellow when hovered;

**• Bug fixes :**
> • Fixed localized voice-lines not working properly;
> • The Nanosuit menu now doesn't show when the main HUD is hidden;
> • Fixed a crash when an indicator (added by another addon) has no override from the Nanosuit HUD;

v0.6.0

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release(0.6.0): Alpha Build

**• Additions :**
> • Added a first version of the Nanosuit's HUD. The HUD will override the vanilla HUD when the Nanosuit is equipped;

**• Changes :**
> • Changed how boosters take effect, they now apply to slots instead of "active items" (didn't include torch, detectors, ...);
> • Changed how the Nanosuit is initialized and destroyed : will now wait 1 tick to let callbacks go through;
> • Refactored carry weight bonus into a booster;

**• Bug fixes :**
> • Fixed active item tracking not being correct and letting some effects apply to non-active item objects;

v0.5.0

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release(0.5.0): Alpha Build

**• Additions :**
> • Added different protection according to incoming damage type and selected suit mode;
> • Added Russian translation (Thanks Stalker_Boss);
> • Added French translation;
> • Added carrying capacity bonus while in strength mode;
> • Added code to make voice lines from the nanosuit localized according to selected game language;
> • Added bullet impact sounds when receiving a hit in armor mode;
> • Added boost when aiming down sights in speed mode;
> • Added code to cloak the player's third person model when turning on cloak mode;

**• Changes :**
> • Greatly improved textures quality (Thanks Blackgrowl);
> • Greatly improved upgrade icon quality (Thanks Crepis);
> • Greatly improved portrait quality (Thanks Crepis);
> • Greatly improved inventory icon quality (Thanks Crepis);
> • Lowered speed loop volume;
> • Lowered walk boost from 50% to 25%;

**• Bug fixes :**
> • Fixed speed loop continuing to play if the player switched to another mode while in sprint;
> • Fixed modes textures by properly extracting them from Crysis;

v0.4.0

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release(0.5.0): Alpha Build

**• Additions :**
> • Added different protection according to incoming damage type and selected suit mode;
> • Added Russian translation (Thanks Stalker_Boss);
> • Added French translation;
> • Added carrying capacity bonus while in strength mode;
> • Added code to make voice lines from the nanosuit localized according to selected game language;
> • Added bullet impact sounds when receiving a hit in armor mode;
> • Added boost when aiming down sights in speed mode;
> • Added code to cloak the player's third person model when turning on cloak mode;

**• Changes :**
> • Greatly improved textures quality (Thanks Blackgrowl);
> • Greatly improved upgrade icon quality (Thanks Crepis);
> • Greatly improved portrait quality (Thanks Crepis);
> • Greatly improved inventory icon quality (Thanks Crepis);
> • Lowered speed loop volume;
> • Lowered walk boost from 50% to 25%;

**• Bug fixes :**
> • Fixed speed loop continuing to play if the player switched to another mode while in sprint;
> • Fixed modes textures by properly extracting them from Crysis;

v0.3.0

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release(0.5.0): Alpha Build

**• Additions :**
> • Added different protection according to incoming damage type and selected suit mode;
> • Added Russian translation (Thanks Stalker_Boss);
> • Added French translation;
> • Added carrying capacity bonus while in strength mode;
> • Added code to make voice lines from the nanosuit localized according to selected game language;
> • Added bullet impact sounds when receiving a hit in armor mode;
> • Added boost when aiming down sights in speed mode;
> • Added code to cloak the player's third person model when turning on cloak mode;

**• Changes :**
> • Greatly improved textures quality (Thanks Blackgrowl);
> • Greatly improved upgrade icon quality (Thanks Crepis);
> • Greatly improved portrait quality (Thanks Crepis);
> • Greatly improved inventory icon quality (Thanks Crepis);
> • Lowered speed loop volume;
> • Lowered walk boost from 50% to 25%;

**• Bug fixes :**
> • Fixed speed loop continuing to play if the player switched to another mode while in sprint;
> • Fixed modes textures by properly extracting them from Crysis;

v0.2.0

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release(0.5.0): Alpha Build

**• Additions :**
> • Added different protection according to incoming damage type and selected suit mode;
> • Added Russian translation (Thanks Stalker_Boss);
> • Added French translation;
> • Added carrying capacity bonus while in strength mode;
> • Added code to make voice lines from the nanosuit localized according to selected game language;
> • Added bullet impact sounds when receiving a hit in armor mode;
> • Added boost when aiming down sights in speed mode;
> • Added code to cloak the player's third person model when turning on cloak mode;

**• Changes :**
> • Greatly improved textures quality (Thanks Blackgrowl);
> • Greatly improved upgrade icon quality (Thanks Crepis);
> • Greatly improved portrait quality (Thanks Crepis);
> • Greatly improved inventory icon quality (Thanks Crepis);
> • Lowered speed loop volume;
> • Lowered walk boost from 50% to 25%;

**• Bug fixes :**
> • Fixed speed loop continuing to play if the player switched to another mode while in sprint;
> • Fixed modes textures by properly extracting them from Crysis;