Tags: nltp-ashes/Nanosuit
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release(0.10.0): Beta Build **• Additions :** > - Added a new indicator (only in the Crysis HUD) to show the player's psy-health; > - Added nanovision built-into the suit if [HeatVision v1.3](https://www.moddb.com/mods/stalker-anomaly/addons/heatvision-v02-extension-for-beefs-nvg-dx11engine-mod) addon is installed (disabled by default - see MCM); > - Added nightvision built-into the suit; > - Added binoculars built-into the suit; > - Added complete customization of the nanosuit's stats in MCM; **• Changes :** > - Improved BHS patch so it has a higher chance of hiding the entire BHS UI; > - Strength mode now boosts melee damage against all object types, and not just human NPCs; > - Changed how malfunction gets triggered to improve vaporization sequence when a witness gets away; > - Completely overhauled the code that manages energy consumption/regen; **• Bug fixes :** > - Fixed BHS patch removing BHS' UI even when the nanosuit isn't equipped; > - Fixed tacmap not displaying objects correctly when standing higher or lower than them; **Note :** This build requires [Modded Exes version 27.08.2025](https://github.com/themrdemonized/xray-monolith/releases/tag/2025.8.27) for the melee rework and BHS patch to work.
release(0.9.0): Beta Build **• Additions :** > - Added the Korean version of the nanosuit (Thanks Blackgrowl, Crepis, Medialuna); > - The player now gets vaporized when they let an enemy stalker that saw them get away (experimental - see MCM); > - Added a stamina bar to the nanosuit's HUD; > - Added custom indicator icons for [Hunger, thirst, sleepiness bars v1.01](https://www.moddb.com/mods/stalker-anomaly/addons/hunger-thirst-sleepiness-bars) addon; > - Added custom indicator icons for [Campfire Healing And Designated Savepoint indicator v2.1](https://www.moddb.com/mods/stalker-anomaly/addons/campfire-healing-and-designated-savepoint-indicator) addon; > - Added built-in compatibility patch for [Powered Exoskeletons v2.2](https://github.com/ahuyn/anomaly-exo) addon (Thanks reenalejano); > - Added built-in compatibility patch for [Body Health System Redux v2.0.2](https://www.moddb.com/mods/stalker-anomaly/addons/100-groks-body-health-system-redux-for-151) addon; > - Disabled all collisions with all invisible walls on all locations (thanks MFB); **• Changes :** > - Made "First Person Visible Body" addon an optional dependency rather than a hard requirement; > - All suit modes now protect against radiation at the cost of energy; > - The suit now has ballistic, rupture and explosive protection (to a level similar to the Sunrise suit); > - The suit now has radiation protection (to a level similar to the Nomad suit). Higher radiation will be absorbed by the suit while it has energy; > - Increased the suit's carrying capacity by 20kg; > - Hid an additional HUD element (the number of UGBL grenades in stock) from the vanilla HUD when the nanosuit is equipped; **• Bug fixes :** > - Fixed the nanosuit's hands (Huge thanks @punished__joe); > - Fixed sequence processor ignoring delay between the init step and the second step; > - Fixed a CTD when being prompted to press the defibrillate button; > - Fixed a CTD when looting a body who was wearing the nanosuit; > - Fixed nanosuit textures applying to naked hands when removing the suit while in cloak mode; > - Fixed nanosuit HUD showing full-auto fire mode with weapons that do not support fire-modes, or when no weapon is held; > - Fixed nanosuit HUD showing ammo count and ammo reserve when holding melee weapons; > - Fixed PDA notification icon re-appearing after being receiving two notifications; > - Fixed pulse anomalies spawning a permanent "damage area" after discharge (Thanks zes91); > - Fixed the speed loop sound effect playing even after switching to another mode exactly at the same time as entering "energy critical" state; **Note :** This update requires [S.T.A.L.K.E.R. Anomaly Modded Exes 01.08.2025 (or newer)](https://github.com/themrdemonized/xray-monolith) **Note :** From this update onwards, [First Person Visible Body](https://www.moddb.com/mods/stalker-anomaly/addons/swm-ported-visible-body-starter-version) is no longer required for the addon to work.
release(0.8.0): Alpha Build **• Additions :** > • Added an MCM menu, allowing you to change some settings on the fly; > • Added corners on the top left and top right of the HUD as in Crysis; **• Changes :** > • Made it so the suit turn off sound effect always plays when entering malfunction state; > • Changed (only for DirectX 10 & 11) the shader used for cloak mode with a way better one (Thanks LVutner); **• Bug fixes :** > • Fixed a memory leak causing the nanosuit code to keep running after removing the suit; > • Fixed tacmap always displaying, even when the minimap setting was set to "disabled"; > • Fixed malfunction not properly restoring after loading a save; > • Fixed energy not always restoring correctly after loading a save; **Note:** v0.8.0 and future versions will contain a custom shader, which means you now have to clear your shader cache when installing/updating/removing the addon.
release(0.7.0): Alpha Build **• Additions :** > • Added a new feature : vaporization. When the player dies wearing the suit, they will be vaporized, leaving no body behind; > • Added a new feature : malfunctions. The suit turns off and the HUD turns red. Used in a variety of game-events, and will be used in the future during storylines; > • Added a new feature : defibrillator. If the player dies with a defibrillator powerbank equipped, an animated sequence plays, giving the option to get a second chance; > • Added a little animation when hovering an option in the menu; **• Changes :** > • Changed the behavior of the HUD and some sound effects after the player dies; > • Changed how the main HUD behaves when the Nanosuit menu is open, so it now stays visible; > • Replaced, recolored and reduced size of the Nanosuit menu cursor; > • Made Nanosuit menu icons bigger; > • Moved Nanosuit menu icons more to the center; > • Removed Nanosuit menu hovered option background; > • Made Nanosuit menu icons yellow when hovered; **• Bug fixes :** > • Fixed localized voice-lines not working properly; > • The Nanosuit menu now doesn't show when the main HUD is hidden; > • Fixed a crash when an indicator (added by another addon) has no override from the Nanosuit HUD;
release(0.6.0): Alpha Build **• Additions :** > • Added a first version of the Nanosuit's HUD. The HUD will override the vanilla HUD when the Nanosuit is equipped; **• Changes :** > • Changed how boosters take effect, they now apply to slots instead of "active items" (didn't include torch, detectors, ...); > • Changed how the Nanosuit is initialized and destroyed : will now wait 1 tick to let callbacks go through; > • Refactored carry weight bonus into a booster; **• Bug fixes :** > • Fixed active item tracking not being correct and letting some effects apply to non-active item objects;
release(0.5.0): Alpha Build **• Additions :** > • Added different protection according to incoming damage type and selected suit mode; > • Added Russian translation (Thanks Stalker_Boss); > • Added French translation; > • Added carrying capacity bonus while in strength mode; > • Added code to make voice lines from the nanosuit localized according to selected game language; > • Added bullet impact sounds when receiving a hit in armor mode; > • Added boost when aiming down sights in speed mode; > • Added code to cloak the player's third person model when turning on cloak mode; **• Changes :** > • Greatly improved textures quality (Thanks Blackgrowl); > • Greatly improved upgrade icon quality (Thanks Crepis); > • Greatly improved portrait quality (Thanks Crepis); > • Greatly improved inventory icon quality (Thanks Crepis); > • Lowered speed loop volume; > • Lowered walk boost from 50% to 25%; **• Bug fixes :** > • Fixed speed loop continuing to play if the player switched to another mode while in sprint; > • Fixed modes textures by properly extracting them from Crysis;
release(0.5.0): Alpha Build **• Additions :** > • Added different protection according to incoming damage type and selected suit mode; > • Added Russian translation (Thanks Stalker_Boss); > • Added French translation; > • Added carrying capacity bonus while in strength mode; > • Added code to make voice lines from the nanosuit localized according to selected game language; > • Added bullet impact sounds when receiving a hit in armor mode; > • Added boost when aiming down sights in speed mode; > • Added code to cloak the player's third person model when turning on cloak mode; **• Changes :** > • Greatly improved textures quality (Thanks Blackgrowl); > • Greatly improved upgrade icon quality (Thanks Crepis); > • Greatly improved portrait quality (Thanks Crepis); > • Greatly improved inventory icon quality (Thanks Crepis); > • Lowered speed loop volume; > • Lowered walk boost from 50% to 25%; **• Bug fixes :** > • Fixed speed loop continuing to play if the player switched to another mode while in sprint; > • Fixed modes textures by properly extracting them from Crysis;
release(0.5.0): Alpha Build **• Additions :** > • Added different protection according to incoming damage type and selected suit mode; > • Added Russian translation (Thanks Stalker_Boss); > • Added French translation; > • Added carrying capacity bonus while in strength mode; > • Added code to make voice lines from the nanosuit localized according to selected game language; > • Added bullet impact sounds when receiving a hit in armor mode; > • Added boost when aiming down sights in speed mode; > • Added code to cloak the player's third person model when turning on cloak mode; **• Changes :** > • Greatly improved textures quality (Thanks Blackgrowl); > • Greatly improved upgrade icon quality (Thanks Crepis); > • Greatly improved portrait quality (Thanks Crepis); > • Greatly improved inventory icon quality (Thanks Crepis); > • Lowered speed loop volume; > • Lowered walk boost from 50% to 25%; **• Bug fixes :** > • Fixed speed loop continuing to play if the player switched to another mode while in sprint; > • Fixed modes textures by properly extracting them from Crysis;
release(0.5.0): Alpha Build **• Additions :** > • Added different protection according to incoming damage type and selected suit mode; > • Added Russian translation (Thanks Stalker_Boss); > • Added French translation; > • Added carrying capacity bonus while in strength mode; > • Added code to make voice lines from the nanosuit localized according to selected game language; > • Added bullet impact sounds when receiving a hit in armor mode; > • Added boost when aiming down sights in speed mode; > • Added code to cloak the player's third person model when turning on cloak mode; **• Changes :** > • Greatly improved textures quality (Thanks Blackgrowl); > • Greatly improved upgrade icon quality (Thanks Crepis); > • Greatly improved portrait quality (Thanks Crepis); > • Greatly improved inventory icon quality (Thanks Crepis); > • Lowered speed loop volume; > • Lowered walk boost from 50% to 25%; **• Bug fixes :** > • Fixed speed loop continuing to play if the player switched to another mode while in sprint; > • Fixed modes textures by properly extracting them from Crysis;
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