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teamLab
- Tokyo, Japan
Stars
A feature-rich command-line audio/video downloader
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Play with fluids in your browser (works even on mobile)
repository to research & share the machine learning articles
Mixbox is a library for natural color mixing based on real pigments.
Tools and libraries to glue C/C++ APIs to high-level languages
3D reproduction of TSA Master keys
Toy Gaussian Splatting visualization in Unity
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
Specifications and tools for 360º video and spatial audio.
Ray tracing and hybrid rasterization of Gaussian particles
Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization
A collection of work related to COVID-19
Modular node graph based noise generation library using SIMD, C++17 and templates
.NET's fastest JSON, JSV and CSV Text Serializers
Unofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
A video frame sharing system for Microsoft Windows
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Getting Started with RTX Ray Tracing