Stars
Godot Engine – Multi-platform 2D and 3D game engine
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
a cheat-sheet for mathematical notation in code form
A fully-featured and generic playback queue for music objects including history, shuffle, and repeat.
C++ examples for the Vulkan graphics API
C++ Library Manager for Windows, Linux, and MacOS
Implementations of programming design patterns in Unity with examples in C# when to use them.
Source 2 Viewer is a powerful tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
Abandoned C++ version. Contains useful format utils and parsers.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd level editor for Dark Engine video games, mainly based on the…
A small project of game-ready containers extracted from the griffin engine.
A tool for exploring and applying various tonemapping operators.
White Papers and User Guide from the RenderWare game engine release for PC.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.