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Evolution Simulation

Introduction

In this project, we aim to simulate an ecosystem consisting of plants and animals. The ecosystem is modeled using object-oriented programming principles in Java. The simulation has several features, including the ability for organisms to move, eat, mate, and give birth to offspring. We also implement a neural network to model animal behavior and decision making.

Technologies

The following technologies are used in this project:

  • Java

Features

List of features that are implemented in the simulation. For example:

  • Animals can move and search for food and mates.
  • Plants grow and reproduce.
  • Animals have neural networks that influence their behavior.
  • Sexual and Asexual reproduction

Contributing

If you would like to contribute to the simulation program, feel free to fork the repository and make changes as you see fit. You can then submit a pull request with your changes for review.

Authors

This program was created by Jeremy Moser, based on ideas of the coding traing, the bibites and many more.

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A simple Evolution Simulation

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  • Java 94.2%
  • Python 5.8%