Releases: osgl-rbx/osgl
Releases · osgl-rbx/osgl
1.6.2
1.5b
Full Changelog: 1.4b...1.5b
1.4b
Major Update, V1.4
Rewrote the entire library. Major performance boosts (over 50FPS!), more functions, and better documentation.
- Ability to make a single window render to multiple images
- Ability to do more with textures and vice versa
- And much, much, more!
You can see more about this release on the github, here.
Happy programming!
Full Changelog: 1.33b...1.4b
V1.33b
V1.32b
V1.31b
V1.3b
OSGL v1.3b
- Rewrite library internals for more modularity
- Add
configfile - Add
bufferas the new default pixel storage - Massive performance boost! (200% on normal rendering!)
- More extended API
- More functions for handling colors in the
colormodule!- Add
newRGB- to be used whenacomponent isn't needed, provides a small performance boost. - Add
setR,setG,setB, andsetA - Add
tint
- Add
- Window
- Add
TinttoDrawableObject - Add
TintRegiontoDrawableObject - Add
FloodFilltoDrawableObject
- Add
- More functions for handling colors in the
- Update documentation
- Updated
image-converterfile to allow drag and drop into it - used for OSGL images. - Support MacOs for the
image-converter(both Intel-based and Apple Silicon based)!
OSGL v1.2b
OSGL v1.2b
- Rewrite of the entire library
- Bug fixes
- Removed fonts and text
- Massive performance boost
- Easier + Better API
- New documentation
converterexe used for OSGL images
Full Changelog: 1.1...1.2
OSGL 1.1
First stable public version of OSGL 😭🥳🥳🥳
- The first alternative to canvas-draw.
Includes:
- RGBA Colouring system
- Sprites & Textures
- Texts & Fonts
- Shapes
- Custom rendering
More updates coming soon :P