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Releases: osgl-rbx/osgl

1.6.2

06 Apr 19:40
c2ee604

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Full Changelog: 1.5b...1.6b

1.5b

15 Feb 17:47

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Full Changelog: 1.4b...1.5b

1.4b

26 Dec 20:12

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Major Update, V1.4

Rewrote the entire library. Major performance boosts (over 50FPS!), more functions, and better documentation.

  • Ability to make a single window render to multiple images
  • Ability to do more with textures and vice versa
  • And much, much, more!
    You can see more about this release on the github, here.

Happy programming!

Full Changelog: 1.33b...1.4b

V1.33b

22 Dec 21:40

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Bug fixes.

Allowed OSGL to work with Roblox Content

V1.32b

27 Oct 13:24
07bbb6d

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What's Changed

  • Change how EditableImage's are constructed by @no-venv in #2

New Contributors

Full Changelog: 1.31b...1.32b

V1.31b

18 Oct 16:45
5587ae0

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Fixed a bug with rectangles not drawing correctly.

V1.3b

29 Sep 07:58

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OSGL v1.3b

  • Rewrite library internals for more modularity
  • Add config file
  • Add buffer as the new default pixel storage
  • Massive performance boost! (200% on normal rendering!)
  • More extended API
    • More functions for handling colors in the color module!
      • Add newRGB - to be used when a component isn't needed, provides a small performance boost.
      • Add setR, setG, setB, and setA
      • Add tint
    • Window
      • Add Tint to DrawableObject
      • Add TintRegion to DrawableObject
      • Add FloodFill to DrawableObject
  • Update documentation
  • Updated image-converter file to allow drag and drop into it - used for OSGL images.
  • Support MacOs for the image-converter (both Intel-based and Apple Silicon based)!

OSGL v1.2b

08 Sep 10:18
54cf4a0

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OSGL v1.2b

  • Rewrite of the entire library
  • Bug fixes
  • Removed fonts and text
  • Massive performance boost
  • Easier + Better API
  • New documentation
  • converter exe used for OSGL images

Full Changelog: 1.1...1.2

OSGL 1.1

09 Jul 17:15
f89f0cb

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First stable public version of OSGL 😭🥳🥳🥳

  • The first alternative to canvas-draw.

Includes:

  • RGBA Colouring system
  • Sprites & Textures
  • Texts & Fonts
  • Shapes
  • Custom rendering

More updates coming soon :P