Export Object and BaseObject definitions #9
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I faced the situation I wanted to experiment with new custom gfx components within my project.
Some of these new gfx components can be very specific and may not be merged in tinygl.
With current TinyGL, it's not possible to have graphics components in your project source tree, because there are some unexported structs/methods.
This PR changes some BaseObject/Object definitions to have them exported and allows external uses.
What is your opinion on this approach ?