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Wardrobe - New Addon - System to modify wearables #10606
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Core Features are complete. |
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all the things with |
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Haven't tested nor looked at code yet. How are inherited config properties handled? |
Wearables with fully inherited subclass are ignored. |
Alright, should be safe then. That should also go in documentation. |
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Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
Co-authored-by: johnb432 <[email protected]>
…nto ace-wardrobe
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Launch parameters can be kept IMO. Would be better if we could skip distributing the mission in CI but I don't think it's a big deal. Maybe move to |
We don't ship the .hemtt folder, so they aren't being published |
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@Andx667 😭🥳 |
Co-authored-by: Grim <[email protected]>
Co-authored-by: PabstMirror <[email protected]>
Co-authored-by: PabstMirror <[email protected]>
Co-authored-by: PabstMirror <[email protected]>
When merged this pull request will:
Introduces a new system to modify currently worn gear.
For Example:
UX:
Inventory -> CBA Context Menu on Wearable SlotCompats for: GM, SOG, WS, RF
Related PR's
Documentation