Tags: afoka82/Mirror
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fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorre… …ct case in path (MirrorNetworking#2382) * fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive. This change would make it so that these 2 paths have the same hash ``` Assets/Scenes/Forest.unity Assets/Scenes/forest.unity ``` * Adding full comment for ToLower * Update NetworkIdentity.cs Co-authored-by: vis2k <[email protected]>
feat: KCP Transport (https://github.com/vis2k/kcp2k) (MirrorNetworkin… …g#2381)
fix(weaver): Fixing weaver not writing when assemble didn't have Netw… …orkBehaviour (MirrorNetworking#2373) * Making ReaderWriterProcessor return if it found custom functions (not counting ones in mirror.dll) * Always writing generateContainerClass if modified * processing PropertySiteProcessor if either ReaderWriterProcessor or WeaveModule are successful * creating generateContainerClass in WeaverList constructor * Moving new WeaverList to after WeaverTypes.SetupTargetTypes
feat: Middleware transport (MirrorNetworking#2362) * feat: adding MiddlewareTransport * Allows Middleware to be created at the transport layer * Middleware can choice which methods they want to override and which to let inner handle * using expression bodies
Running code clean up (MirrorNetworking#2364) * removing un-needed using * whitespace * using explicit types
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