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v26.1.1

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fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorre…

…ct case in path (MirrorNetworking#2382)

* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path

 BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive.

This change would make it so that these 2 paths have the same hash
```
Assets/Scenes/Forest.unity
Assets/Scenes/forest.unity
```

* Adding full comment for ToLower

* Update NetworkIdentity.cs

Co-authored-by: vis2k <[email protected]>

v26.1.0

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v26.0.1

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fix(SimpleWebTransport): version 0.6.6

Fixes:
* fixing problem in 0.6.3
* updating transport for mirror v26

v26.0.0

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Unity upgraded to 2018.4.28 LTS

v25.1.3

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fix(NetworkAnimator): fixing trigger not applied on host

Triggers should now be applied on host when other clients have authority of the object

v25.1.2

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fix(SimpleWebTransport): v0.6.3

* fixing error where standalone client would not correctly stop after failing to connect
* using ASCII encoding to follow RFC spec

v25.1.1

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fix(weaver): Fixing weaver not writing when assemble didn't have Netw…

…orkBehaviour (MirrorNetworking#2373)

* Making ReaderWriterProcessor return if it found custom functions (not counting ones in mirror.dll)
* Always writing generateContainerClass if modified
* processing PropertySiteProcessor if either ReaderWriterProcessor or WeaveModule are successful
* creating generateContainerClass in WeaverList constructor
* Moving new WeaverList to after WeaverTypes.SetupTargetTypes

v25.1.0

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feat: Middleware transport (MirrorNetworking#2362)

* feat: adding MiddlewareTransport

* Allows Middleware to be created at the transport layer
* Middleware can choice which methods they want to override and which to let inner handle

* using expression bodies

v25.0.0

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fix(SimpleWebTransport): making sure that ReadHelper.Read reads exact…

…ly number of bytes

Docs say that stream.Read could return less than length. Keep reading stream untill length is reached.

v24.0.1

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Running code clean up (MirrorNetworking#2364)

* removing un-needed using
* whitespace
* using explicit types