Releases: albinaask/Log
Releases · albinaask/Log
v 2.1.1
What's Changed
- Add 4.5-compatible variadic function variants by @bennbollay in #21
- Fix editor crash by keeping logger on the main thread during reloads by @gergely-g in #23
New Contributors
- @bennbollay made their first contribution in #21
- @gergely-g made their first contribution in #23
Full Changelog: v2.1...v2.1.1
2.1
2.0
- Makes the logging into it's own thread, bringing down the average time for a log message from 4ms to 10-100us on the main thread.´
- Renames Config to LogConfig and Settings to LogSettings due to collisions with other plugins.
- Added more settings and options to control logging more granularly.
1.2
- Added the option whether to print the tree or not.
- Fixed an issue where the information in the godot .log file became littered with weird characters.
Full Changelog: v1.1.2...v1.2
v1.1.2
- Fixed bugs regarding the use of project settings.
- Fixed the version naming.
Full Changelog: v1.1.1...v1.1.2
Log v1.1.1
What's Changed
*feat: added new constributors
- feat: allow edit default settings from editor by @florianvazelle in #4
- Add more details on how to enble the plugin by @avivajpeyi in #3
New Contributors
- @florianvazelle made their first contribution in #4
- @avivajpeyi made their first contribution in #3
Full Changelog: https://github.com/albinaask/Log/commits/v1.1.1
Log v1.1.0
What's Changed
- feat: allow edit default settings from editor by @florianvazelle in #4
- Add more details on how to enble the plugin by @avivajpeyi in #3
New Contributors
- @florianvazelle made their first contribution in #4
- @avivajpeyi made their first contribution in #3
Full Changelog: https://github.com/albinaask/Log/commits/v1.1.0
Log v1.0.0
Initial release of the fork.
ChangeLog:
- Adds multiple log streams so you can control the log level independently for different parts of your project.
- Adds a fatal log level that causes your project to crash in a way that you can control.
- Adds comments to updated parts of the plugin.
- Adds options in top of the log stream.
- Adds shorthand methods for debug & error.
- Adds err_cond_... methods for quick error checking.
- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.
- Adds support for multiple log files.
- Adds a test scene that can be used as an example of how the plugin can be used."
- Fixed some bugs present in the original repo.
- Removed file logging since Godot already does this by default.
- Documented the plugin