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1.05.3-sse-beta1

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Bump version to 1.05.3 and add sse-beta1 suffix for test release

1.05.2

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rebuilt SDL2 from latest 2.0.14 release.

Windows dlls are the same as libsdl.org releases.  OSX framework is
cross-compiled in-house on a Linux setup for x86 and x86_64.

# Conflicts:
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_assert.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_atomic.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_audio.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_bits.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_blendmode.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_clipboard.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_android.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_iphoneos.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_minimal.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_os2.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_pandora.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_psp.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_windows.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_winrt.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_config_wiz.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_copying.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_egl.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_endian.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_error.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_events.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_filesystem.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_gesture.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_haptic.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_joystick.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_keyboard.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_keycode.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_loadso.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_log.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_main.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_messagebox.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_metal.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_mouse.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_mutex.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_name.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_opengl.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_opengles.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_opengles2.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_pixels.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_platform.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_power.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_quit.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_rect.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_render.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_rwops.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_scancode.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_sensor.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_shape.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_surface.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_system.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_syswm.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_thread.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_timer.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_touch.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_types.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_version.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_video.h
#	MacOSX/SDL2.framework/Versions/A/Headers/SDL_vulkan.h
#	MacOSX/SDL2.framework/Versions/A/Headers/begin_code.h
#	MacOSX/SDL2.framework/Versions/A/Headers/close_code.h
#	MacOSX/SDL2.framework/Versions/A/Resources/Info.plist
#	MacOSX/SDL2.framework/Versions/A/SDL2
#	Windows/SDL2/WhatsNew.txt
#	Windows/SDL2/bin/sdl2-config
#	Windows/SDL2/lib/SDL2.lib
#	Windows/SDL2/lib64/SDL2.lib
#	Windows/SDL2/watcom/SDL2.def
#	Windows/SDL2/watcom/SDL2.exp
#	Windows/SDL2/watcom/SDL2.lib

1.05.1

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Bump version to 1.05.1

1.05.0

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Bump version to 1.05.0

1.04.1

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Bump version to 1.04.1

1.04.0

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Handle VK_SUBOPTIMAL_KHR when presenting. Fixes issues on Intel GPUs.

1.03.0

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Update version to 1.03.0

1.02.1

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Bump version to 1.02.1

1.01.0

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Bump version to 1.01

1.00.0

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Bump version to 1.00.0