This is a rewrite/port of the popular freeware game Cave Story for Sega Mega Drive/Genesis. The engine uses many parts of SGDK, and written mostly in C.
It should work on any console or emulator*. It's fairly stable at this point but gets buggier as the game progresses.
(*) The current version of Genesis Plus GX is known to have a major issue with the game.
"Stable" releases can be found in the Releases tab.
For something more bleeding edge, try the Nightly.
If you have a 6 button controller:
C- Jump, confirmB- ShootA- Fast forward through scripted eventsY,Z- Switch weaponStart- Pause / Item Menu
For 3 button, A cycles through weapons. The rest is the same.
- Stage Select: up, down, left, right, A + Start. Like Sonic.
- Infinite health/ammo: up, up, down, down, left, right, left, right, A + Start.
You can still get crushed and fall out of bounds.
Note that you can't load or save the game while cheating (including the counter).
- Setup marsdev and
python - Clone &
make
To learn MD dev mostly.
Soon(tm)
No.
Not if you plan on selling it, unless you somehow got Nicalis permission.
Various, details here
I did not know how to sort this list, so I did it alphabetically.
- andwhyisit: A whole lot of testing. Automated builds.
- DavisOlivier: Helped with a few music tracks.
- Sik: Mega Drive tech support. Made the font used ingame.
- Other people I probably forgot