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luizpestana / raylib-nx
Forked from raysan5/raylibNintendo Switch port of the raylib, a simple and easy-to-use library to enjoy videogames programming
An elegant PyTorch deep reinforcement learning library.
Specification and reference implementation for the OpenPBR Surface shading model
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
libvultra is the core library of Vultra, which can be used for rapidly creating graphics or game prototypes without the VultraEditor. (WIP)
A collection of comprehensive notes on Deep Reinforcement Learning, customized for UC Berkeley's CS 285 (prev. CS 294-112)
World Models Experiments
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
Materials for the Neural Shading Course at SIGGRAPH 2025
Colab notebooks part of the documentation of Stable Baselines reinforcement learning library
A training framework for Stable Baselines3 reinforcement learning agents, with hyperparameter optimization and pre-trained agents included.
How to write decorator functions in modern C++
Rendering glTF scenes with ray tracer and raster (Vulkan)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Differentiable rendering without approximation.
校招、秋招、春招、实习好项目!带你从零实现一个高性能的深度学习推理库,支持大模型 llama2 、Unet、Yolov5、Resnet等模型的推理。Implement a high-performance deep learning inference library step by step
Neural optimized baked interactive global illumination
Modular extensible low-level render interface (RHI) with higher level extensions
Fast and memory-efficient exact attention