Stars
A curated list of papers and open-source resources focused on 3D AIGC.
A modern C++ BVH construction and traversal library
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Android OpenGL ES 3.0 从入门到精通系统性学习教程 ( OpenGL ES 3.X Systematic Learning Tutorials)
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
《Real-Time Rendering 4th》 (RTR4) 中文翻译
an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jarosz
Hydra-enabled GPU path tracer that supports MaterialX and MDL
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Instant neural graphics primitives: lightning fast NeRF and more
Code release for NeRF (Neural Radiance Fields)
Plenoxels: Radiance Fields without Neural Networks
Lattice Boltzmann fluid simulation
An elegant \LaTeX\ résumé template. 大陆镜像 https://gods.coding.net/p/resume/git
Diagrams showing relationships between Vulkan objects and how they're used.